Friday, September 30, 2016

Make GMs great again!

I don't really want to get in the business of writing profiles, especially for well known MS.  The Sniper II gets a pass because it's my second favorite GM design (GM Custom for president!) and it also served as a useful experiment as to how I can have a single profile composed of multiple sources.   (Plus MG GM Sniper II hype!)   Blogger doesn't allow tabs within pages, so maybe that's a good reason to switch to Wordpress at this point, so the alternative method I used is just to put them in different posts with an HTML based menu.   Rocking it like it's 1999 Geocities.

It was an interesting experiment, and I got to pull another model manual out as well.

I accidentally pulled the page out of Gundam Mechanics in the process of scanning it though. :(  Good thing it lives in the Gundam Mechanics binder.

RGM-79SP GM Sniper Custom II




Pleased with the favorable results exhibited by the SC type, the Space Forces Headquarters hoped to introduce an improved unit for the assault on the Zeon home territories.   

RGM-79SP GM Sniper II



Type: Production General-Purpose Mobile Suit
Manufacturer: Federation Forces
Overall Height/Head Height: 18.5/18.0m
Empty Weight/Loaded Weight: 45.0/61.0t
Generator Output: 1,390kW
Thruster Output: 102,000 kg
Sensor Radius: 8,700m

The RGM-79SC GM Sniper Custom is one of the highest-performing models in the GM line, and the 'RGM-79SP GM Sniper II' offers even more improvements and enhancements over the Sniper Custom.

RGM-79SP GM Sniper II

[Gundam Mechanics][HGUC GM Sniper II][MSV File Collection]


Model Number: RGM-79SP
Head Height: 18.0m
Weight: 45.0t
Total Weight: 61.0t
Generator Output: 1,390kw
Armor Material: Titanium Ceramic alloy
Armaments: Sniper Rifle
Bullpup Machine Gun
Beam Saber
Shield

Thursday, September 29, 2016

Dissappoint!

Well, I'd be lying if I said that the Macross Delta ending was worth it.  It felt okay at the time but if I stop to compare it, it's probably the weakest ending in the franchise, and that's including Zero.

The saltiness of both NA and Japanese audiences is real.  Everyone is hyped about resolving the triangle but that's really about it.    Especially the name drop of Megaroad-01 and then failure to actually do anything about it.

Yes, I went there.  At least things were actually resolved in Zero in a meaningful way.


Anyway, there is stuff being worked on, (sparked partially be a reddit discussion...)


Here is an exciting sample.  Yes, it's exciting.

As per usual, the translation is faster than getting the images cleaned up.